<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>LeetCode 55 on Jeanphilo Blog</title><link>https://shio-chan-dev.github.io/jeanblog/zh/tags/leetcode-55/</link><description>Recent content in LeetCode 55 on Jeanphilo Blog</description><generator>Hugo -- 0.163.3</generator><language>zh-cn</language><lastBuildDate>Fri, 03 Jul 2026 00:00:00 +0800</lastBuildDate><atom:link href="https://shio-chan-dev.github.io/jeanblog/zh/tags/leetcode-55/index.xml" rel="self" type="application/rss+xml"/><item><title>LeetCode 55：跳跃游戏，用最远覆盖范围判断能否到达终点</title><link>https://shio-chan-dev.github.io/jeanblog/zh/alg/leetcode/hot100/greedy/55-jump-game/</link><pubDate>Fri, 03 Jul 2026 00:00:00 +0800</pubDate><guid>https://shio-chan-dev.github.io/jeanblog/zh/alg/leetcode/hot100/greedy/55-jump-game/</guid><description>从会卡在 0 的失败样例出发，推导 LeetCode 55 跳跃游戏：先用 reachable 数组建立正确基线，再压缩成维护 farthest 最远覆盖范围的贪心。</description></item></channel></rss>