<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>LeetCode 45 on Jeanphilo Blog</title><link>https://shio-chan-dev.github.io/jeanblog/zh/tags/leetcode-45/</link><description>Recent content in LeetCode 45 on Jeanphilo Blog</description><generator>Hugo -- 0.165.0</generator><language>zh-cn</language><lastBuildDate>Wed, 08 Jul 2026 00:00:00 +0800</lastBuildDate><atom:link href="https://shio-chan-dev.github.io/jeanblog/zh/tags/leetcode-45/index.xml" rel="self" type="application/rss+xml"/><item><title>LeetCode 45：跳跃游戏 II，从可达边界升级到最少跳数</title><link>https://shio-chan-dev.github.io/jeanblog/zh/alg/leetcode/hot100/greedy/45-jump-game-ii/</link><pubDate>Wed, 08 Jul 2026 00:00:00 +0800</pubDate><guid>https://shio-chan-dev.github.io/jeanblog/zh/alg/leetcode/hot100/greedy/45-jump-game-ii/</guid><description>从 LeetCode 55 的 farthest 可达边界出发，推导 LeetCode 45 跳跃游戏 II：用 current_end 表示当前跳数覆盖边界，用 farthest 表示下一跳最远覆盖，最终得到最少跳数贪心。</description></item></channel></rss>